Crimson Desert Charting the Unknown PC Review: The Naval DLC That Takes Kliff Beyond Pywel's Coasts.

Navigation, naval battles, underwater diving, customizable homes, and new action challenges: the expansion broadens Crimson Desert's sandbox in every direction, even at the risk of overwhelming the player.

Crimson Desert Charting the Unknown PC Review: The Naval DLC That Takes Kliff Beyond Pywel's Coasts.
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If we thought Crimson Desert had already shown everything it could offer, its new expansion succeeds in further broadening the horizons of a world that, even in its original incarnation, seemed almost to test our capacity for distraction. Pywel thus returns to being as much a protagonist as Kliff and his companions, but this time the gaze shifts beyond those coasts that until today had represented more a natural boundary than a real promise of adventure. The sea becomes an integral part of the experience, introducing a new exploratory dimension that fits surprisingly naturally into the philosophy upon which Crimson Desert has built its identity.

The Way of the Sea

Navigation is not just an alternative system for reaching new destinations. Having your own vessel, improving it, and venturing to distant islands inevitably changes how we perceive Pywel's dimensions. The horizon stops being a simple decoration to transform into something to reach, while journeys are accompanied by encounters, naval battles, resources to recover, and new areas to discover. It's a feeling perfectly consistent with what we had already appreciated in the main adventure: starting with a precise objective and finding ourselves, much later, completely absorbed by something we hadn't even planned to do initially.

Crimson Desert Charting the Unknown PC Review: The Naval DLC That Takes Kliff Beyond Pywel
You can explore the seabed

Exploration also continues beneath the surface. Diving allows access to seabeds, submerged ruins, and otherwise inaccessible resources, also introducing the need to manage time spent underwater and to acquire equipment better suited for more demanding expeditions. It is especially verticality that benefits from this addition. Crimson Desert had already built its exploration around the freedom to move through extremely different environments, but now that freedom truly seems to extend in every direction.

Perhaps this is the most interesting result of the expansion. We don't simply have a new portion of the map filled with activities, but an expansion of the possibilities through which to interact with the world. Vessels can become something to develop over the course of the adventure, while the search for particular ships, treasures, and hidden places provides further motivation to temporarily abandon the main story and let curiosity guide you. Yet the sea is only one part of the novelties. The more personal dimension of the adventure also gains importance.

The ability to build and customize homes, intervene on one's possessions, and deepen relationships with certain characters pushes Crimson Desert even closer to that curious idea of a virtual second life that already characterized the original experience. We are not constantly forced to be warriors engaged in solving the world's problems. We can stop, dedicate ourselves to seemingly insignificant activities, take care of what we have built, or simply decide that for a few hours our next great battle can wait.
Naturally, the action soul that underpins the entire production remains intact.

New challenges allow us to once again test a combat system that remains spectacular and extraordinarily rich in possibilities, especially once we have acquired sufficient familiarity with the numerous offensive options available. After many hours spent in the main adventure, facing more challenging enemies means consciously using abilities, mobility, equipment, and combinations that in the early stages might have seemed almost excessive. The expansion starts precisely from the awareness that those who get this far already know the rules of the game and can therefore be faced with more elaborate situations.

Crimson Desert Charting the Unknown PC Review: The Naval DLC That Takes Kliff Beyond Pywel
New and old friends

Too Much... Is It Too Much?

That particular feeling of abundance also remains, which simultaneously represents one of Crimson Desert's greatest strengths and one of its most evident flaws. The game continues to add systems, possibilities, and activities without worrying too much about how enormous the whole might become. With the expansion, this characteristic is further accentuated. Navigation, diving, vessel management, exploration, housing, and new activities end up overlapping a structure that certainly didn't need further content to be defined as imposing.

Sometimes there's still a risk of feeling overwhelmed by the possibilities, but it's now clear that this exuberance is part of the game's very personality.
Technically, it remains difficult not to stop sometimes simply to observe what surrounds us. The transition from terrestrial environments to marine expanses allows the artistic direction to play with different panoramas, while water, weather conditions, lighting, and visual distance contribute to once again conveying that feeling of being within an enormous space rather than in front of a succession of areas built exclusively around missions. The essence, however, remains the same as the main game: a huge sandbox in which to get lost for hours, days, and months, and certainly more content will arrive later. These are stories worthy of a great game, but certainly born from an MMO that wants to be single-player and succeeds brilliantly.

8.5

Score

Editorial team

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Crimson Desert Charting the Unknown PC Review: The Naval DLC That Takes Kliff Beyond Pywel's Coasts.

The sandbox nature of the main game continues, and similarly, the overall quality of an offering that needs fewer refinements compared to the main chapter. Certainly less "evolutionary" than the base version, but still an excellent addition, I'd almost say essential, given that anyone who has spent hundreds of hours until now cannot miss these supplementary adventures. Daring to go a bit further, perhaps this is exactly how we'd want all open-world RPGs to be, and perhaps this is how they will be.