Shinobi: Art of Vengeance: Review of a groundbreaking action game
Shinobi: Art of Vengeance: Joe Musashi returns in top form

Shinobi: Art of Vengeance marks the grand return of one of SEGA's most iconic sagas – I still jealously guard my Game Gear cartridge for the second chapter – entrusted to the expert hands of Lizardcube, already known for successfully bringing back titles like Wonder Boy: The Dragon’s Trap and Streets of Rage 4. After fourteen years of silence, the ninja Joe Musashi returns as the protagonist in a hack’n’slash platformer that blends tradition and innovation, with an inspired art direction and incredibly satisfying, layered gameplay.

The Plot of Art of Vengeance
The plot of Art of Vengeance doesn't shine for originality: the evil Lord Ruse, leader of the ENE Corp corporation, attacks the Oboro clan's village, petrifying its inhabitants and stealing the souls of the ninjas. Joe Musashi, having survived the assault, swears revenge and embarks on a ruthless hunt against Ruse and his superhuman lieutenants. The journey will take him through a dozen levels, each with diverse settings ranging from feudal Japan to futuristic scenarios, full of droids and deadly traps.
The Way of the Ninja: Art of Vengeance Gameplay
Gameplay remains the beating heart of the title. Joe can attack with distant kunai, light and heavy melee strikes, perform aerial combos, dodges, counterattacks, and use devastating Ninjutsu techniques. The levels, while not a true metroidvania, feature a non-linear structure with alternative paths, collectibles, and secondary challenges that reward exploration. If you played the demo, for example, some of the power-ups obtained have been distributed to make backtracking more sensible, as you will have to advance quite a bit before you can have the necessary tools to overcome some of the challenges in the secret areas. Ninja executions, activatable after stunning enemies, are essential for obtaining resources and power-ups. The amulet and Ninpo system allows for deep customization of the playstyle, making every combat strategic and spectacular.
Art of Vengeance, Technical Aspects
From a technical standpoint, not to mention the artistic one, this game is amazing for its fluidity, refined animations, and a soundtrack by Tee Lopes and Yuzo Koshiro, which accompanies the action with successful sounds that serve as a backdrop to your games. The level design is varied and well-constructed, with challenging but never frustrating platforming sections (this is the real genius). The arcade mode, unlockable in already completed levels, pays homage to the series' origins with scores and cabinet-style challenges.

The connection to the brand is deep and respectful: it not only reintroduces the mechanics and atmosphere of the early chapters but intelligently expands upon them, offering a love letter to long-time fans and a perfect entry point for new players. The references, easter eggs, and the return of Joe Musashi as the absolute protagonist consolidate the saga's identity, making this chapter a fundamental piece in its evolution. This is truly an essential title if you love action games. Totally retro-game, but once you chain together the right mechanics, you'll feel like a true ninja. With few games have I ever formed such a deep bond, being swept away like a raging river by the gameplay so profound and accessible, like Ninja Gaiden 2... and that says it all.
Score
Editorial team

Shinobi: Art of Vengeance: Review of a groundbreaking action game
Shinobi: Art of Vengeance is an action game that cannot be missing from your library. If from a technical point of view it is a triumph of beauty and level design, in terms of gameplay it is truly unattainable even by much more acclaimed games, thanks to a deep study of the original brand's ideas, re-transformed into an essential and very enjoyable game.



