senseibravo senseibravo

WWE 2K26 is the King of Kings

Visual Concepts and 2K return to the ring with another champion year

WWE 2K26 is the King of Kings
Segui Gamesurf su Google

Defining one of the latest chapters in the WWE 2K series as "a game" is now extremely reductive. WWE 2K26 is at least three different games, plus the multiplayer component, which is a story in itself. There's the wrestling simulator, with two distinct narrative modes (Showcase and MyRise, with the latter consisting of four different paths) and free play, which includes an uncountable quantity of match types, with multiple variants and an endless roster of legends, new faces, and even wrestlers who have never stepped into a WWE ring during their careers. Years ago, with such a wealth of characters available, the teenage version of this writer would have spent months organizing storylines, PPVs, title changes, and plot twists, one exhibition after another, just like a few years earlier with action figures and a ring bought at the market. Today, however, you just need to move one box on the initial menu. Or two. 

The Many Faces of WWE2K26

Yes, because then there's what could be considered a second game in itself, a wrestling managerial game with the two modes MyUniverse and MyGM. In the first, we essentially manage the current role of HHH, the boss of the company's creative decisions, the one who organizes every single show, match, promo, and interference. This year, the options are even more numerous, not only due to the greater variety of matches that can be organized or the debut of the Draft, but also due to the many additional actions that can be staged to advance the story we have in mind, such as a ringside attack during an interview. MyUniverse manages to make even an activity I usually detest, which is watching video games without directly interacting, digestible, even almost intriguing: yet there's a certain satisfaction in organizing the entire show's program and then letting the AI do the work for me, sometimes with unpredictable results, sometimes with matches that are decidedly too long, but you know, watching a wrestling show always comes with its risks. 

Perhaps, anticipating a discussion I'll return to a little later, it might be time to consider the possibility of merging MyUniverse and MyGM. The conceptual proximity between the two modes is thinning more and more, and the main difference is now embodied by the budget we are called to manage in MyRise, with all the related constraints: athletes cost, special matches cost, lights and staging obviously cost too, and so on. In fact, however, the player's task is very similar to what was described in the previous paragraph, albeit limited to their own roster and the challenge with other GMs (human or not). In this section too, there are many additions, from the extended game period to 50 weeks to the Draft, as well as a long series of small revisions and adjustments. 

WWE 2K26 is the King of Kings

The Limelight

Then there's MyFaction, which is essentially a card game within the game. Not entirely separate, because WWE 2K26 does everything to encourage the player to explore every nook and cranny, distributing power-ups and cross-sectional items. And then there's the online component led by The Island, the multiplayer hub that this year is expanded and divided into three different factions. Outside the island, however, there's always the classic multiplayer mode that allows you to organize matches of numerous varieties against friends or strangers online, or even supported by them, why not. Dripping down onto all the individual modes are the improvements made by Visual Concepts and 2K to the game's core, namely the physics of the clashes and the overall look of the game. 

WWE 2K26 is the King of Kings

The behavior of athletes between the ropes has been solid and credible for years, even WITH the ropes, one of the most complicated aspects to render realistically (try, for example, to knock down an opponent with a powerful blow to the sides of the ring, and their head, falling, might first rest on the lowest rope and then slide to the mat). This year, the flow of the match is even more fluid, and unexpected situations, with random clashes that trigger glitches and poorly coordinated animations, are reduced to a minimum and occur mainly when there's a lot of confusion in the ring. In single or tag team matches, the progression now closely resembles television broadcasts, thanks to an even better-tuned AI. In tag team matches, a situation where the control of wrestlers by the CPU was particularly weak, things seem to work better, with improved management of interferences during the count. 

A Ringside Ticket

The real leap forward for WWE 2K26, however, happens in the stands of the arenas and among the spotlights that illuminate them. The lighting inside the arenas, which finally replicates that of real shows, hides everything outside the cone of light of the ring and its surroundings in the shadows, suddenly making the crowd in the stands more credible (no, the guy in the shirt at ringside isn't there, I already checked) and enveloping the square in atmosphere. More generally, the boundaries between television direction and game direction are beginning to blur, even more so with the move to Netflix. The entrances in WWE 2K26, some hidden and only activatable with the right combination of wrestlers, but also the directional cuts during the most spectacular moments of the matches, are indistinguishable from television ones, and determining who inspires whom is a real dilemma. Blurring the boundaries in this edition, we also find a finally superior audio compartment, with more coherent crowd reactions, chants starting from the stands for the athletes in the ring updated to the latest trends, and a roster of commentators who alternate, always producing on-point and well-paced commentary, not at all artificial. 

WWE 2K26 is the King of Kings

WWE 2K26 is a substantial update to the previous edition (suffice it to say that here I haven't dwelled, for example, on the new matches, already covered in the preview), with many large and small tweaks spread across every section. The truly revolutionized aspect compared to the past is the introduction of the Ring Pass, which replaces the DLC calendar of past years. WWE 2K26 features six seasons; to access each season, you must purchase a pass, single or cumulative. Each season consists of 40 tiers, unlockable by leveling up. New wrestlers, new arenas, other additions, and various boosters, which we were used to finding in DLCs, will now be unlockable in different seasons. It's an entirely new approach, whose success will depend on the speed with which XP is collected to unlock the various levels in the coming months, when most players will have consumed their favorite modes. 

The Next Big Thing

Like all annual series, WWE 2K26 must live with a paradox: every year millions of players want a new version, to be supported for the next 12 months, when they expect to find a completely new chapter, packed with novelties and technologically revolutionary. Obviously, things cannot go that way. In this light, WWE 2K26 does a masterful job of polishing where needed and cleaning up even where the eye wouldn't fall, offering a response to almost all of the community's complaints. The impression I had is that this year Visual Concepts and 2K went a little deeper than in the past, also revising the models and faces (which on consoles are sometimes still a bit "strange") and making some more structural changes to the game's framework, which has been unchanged for several years. At this point, now that we have a gigantic game that works and has no particular technical problems, I would like the team to work on a new structure for future WWE 2K games, a new vision for the game for the next decade that leverages the current peak to propose something never seen before. Of course, another chapter in 365 days with the same degree of innovation would undoubtedly be great, but how long can it go on? Who knows?! After all, wrestling is beautiful precisely for this reason, because everyone has their expectations and sometimes being surprised by the unexpected is better than the satisfaction of having been right. 

9

Score

Editorial team

WWE 2K26 07.png

WWE 2K26 is the King of Kings

WWE 2K26 is an imposing game that captures the magic of WWE. It's three games in one, perhaps even four, each with considerable depth and each enriched by a shower of new features in this edition. There's always room for improvement, but this is one of the highest peaks of the saga.