PS5 Pro Debuts New PSSR with Resident Evil Requiem
Image upscaling technology takes a significant leap forward

PlayStation 5 Pro's calling card clearly states PSSR, an acronym for PlayStation Spectral Super Resolution, an exclusive console technology that uses artificial intelligence for image upscaling. In an era where upscaling is increasingly central to graphics (just look at how Nvidia pushes its DLSS, for example), it's no surprise that Sony has prepared an ad hoc solution for its hardware.
This solution has been adopted in over 50 titles on PlayStation 5 Pro: both in-house productions, such as Ratchet & Clank: Rift Apart or The Last of Us Part II Remastered, and third-party titles, such as Alan Wake 2, No Man's Sky or Avatar: Frontiers of Pandora. Being derived from artificial intelligence, upscaling is a rapidly evolving technology: this, of course, also applies to PSSR, which has been updated.
Resident Evil Requiem, Standard Edition, PlayStation 5
Gamesurf may earn a commission on every purchase you make
The New PSSR
The PlayStation blog has announced the new iteration of PSSR: this more advanced version was developed by Sony in collaboration with AMD and benefits from recent advancements made with FSR 4, the upscaling technology AMD uses on computers. On the blog pages, Mark Cerny himself explains that a very different approach was adopted for the new PSSR, both in writing the algorithm and concerning the neural network.
The First Game with the New PSSR
Sony is eager to update PlayStation 5 Pro titles with the new PSSR, and news on this will be communicated this month. One game already utilizes the new feature: Resident Evil Requiem. Masaru Ijuin, from Capcom's technology department, explained that thanks to the new technology on PS5 Pro, it was possible to improve the detail of textures such as hair and beard stubble, aspects that are usually difficult to upscale due to their complexity.
That Capcom had done a superb job, we already understood before focusing on PSSR: it's no coincidence that, in our review, we wrote an unequivocal "From a technical standpoint, Requiem is truly breathtaking".



