DLSS 5: Nvidia Shows Us the Future of Gaming
Let's explore the latest frontier of graphics technologies together

DLSS, an acronym for Deep Learning Super Sampling, is a tool developed by Nvidia that uses artificial intelligence to increase image resolution, but not only: in addition to upscaling, it also handles anti-aliasing, lighting, and frame generation. This technology is now undergoing a new evolution: Nvidia has officially unveiled DLSS 5.
What's New in DLSS 5
The main innovation of DLSS 5 consists of the introduction of neural rendering that is capable of operating at the pixel level: by referencing the color and motion vectors of each frame, DLSS 5 imbues the scene with realistic lighting and materials, which are consistent with the original artistic direction (at least in theory...) and consistent from one frame to the next. This system works in real-time, up to 4K resolution.
Developers will be provided with detailed tools to control parameters such as intensity and color gradient, so they can modulate DLSS 5 as desired, in order to maintain the game's aesthetic. The result of using DLSS 5 is a decisive change in the representation of elements such as skin, hair, and fabrics; just take a look at the videos below to see for yourself.
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Games Using DLSS 5
Nvidia has shared some short trailers to showcase DLSS 5 in action: the games featured are Resident Evil Requiem, EA Sports FC 26, Starfield, Hogwarts Legacy. This technology will also be available on Aion 2, Assassin’s Creed Shadows, Black State, Cinder City, Delta Force, Justice, Naraka: Bladepoint, NTE: Neverness to Everness, Phantom Blade Zero, Sea of Remnants, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet, and others. For more information on DLSS 5, please consult Nvidia's website.



