AI Claude Has Started Refusing to Decompile Games
A halt to intellectual property infringement, but will it be enough?

Among the various fields in which artificial intelligence has demonstrated enormous potential is also that of reverse engineering, which is the ability to analyze programs to extract their source code and eventually reproduce it. In recent months, this potential has been exploited by various individuals with the aim of creating new versions of existing video games, perhaps even to create PC ports of console exclusives.
The phenomenon of game decompilation has thus taken hold and certainly has not gone unnoticed: suffice it to say that Xbox even decided to establish a dedicated laboratory to exploit it. However, making the duplication of a video game so accessible carries with it enormous problems related to intellectual property, which risks being systematically violated, paving the way for piracy and theft.
Anthropic Puts a Stop to Claude
Such a situation certainly could not last forever: it was only a matter of time before measures were taken, and Anthropic, the American company behind the AI model most used for decompilation, Claude, has taken action. As reported by Kotaku, Claude Opus 5.5 now includes a specific security rule that prohibits the AI from creating games from existing games or assets.
Claude can still be used to create a game, but it cannot be based on another existing one as reference material. Apparently, Anthropic has put a stop not only to the unauthorized reproduction of video games but also of any other multimedia content protected by copyright, setting boundaries that have seriously limited the scope of action for users.



