Anche il GBA va in 3D
La nota casa Logik State ha perfezionato lo sviluppo della propria piattaforma a tecnologia 3D per Game Boy Advance in grado di aprire nuove possibilità di sviluppo a chiunque fosse interessato a questa teconologia. Ecco in dettaglio le features dell' intero progetto :
• 15->20 fps 3D on a primarily 2d platform in a real game situation
• Over 2500 polygons per second when texture mapping the whole screen
• Full UV affine texture mapped polygons
• Full 6 Degree's of freedom
• Full 3D collision system
• Highly optimized ARM assembly
• Object culling
• Back-face culling
• Particle system
• N sided polygons
• Supporting full 3D environments e.g. racing tracks,3D worlds
• Object LOD support
• 3D sprites support
• Full parent child object hierarchy
• Procedural texture support
• Animated texture support
• Animated camera(s) allow easy implementation of cut scenes and/or replays
• Runs alongside a custom sound driver mixing 8bit digital PCM sound data with 6 channels for music and 2 channels for sound effects
• Coupled with our custom sound driver this provides a complete solution for 3D graphics.


