Crimson Desert Dives into Daily Life in Pywel

The new deep dive into the Korean action/RPG

di Davide Tognon
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Pearl Abyss has shared the third and final deep dive trailer for Crimson Desert. After seeing the first overview, focused on the protagonist Kliff and the world, and the second, which covered combat and the progression system, it's time to focus on various aspects of the game's daily life. We remind you that Crimson Desert will be released on March 19 for PlayStation 5, Xbox Series X|S, and PC (Steam, Epic Games Store, Xbox PC).


Settlement Management

The Graymantle faction, after being driven from their homeland, has reorganized with a new settlement of modest size. Naturally, it will be up to Kliff to make the camp prosper, creating the necessary conditions for the construction of new buildings. The camp's population will need to be expanded by attracting other exiles. In this kind of hub, multiple activities can be carried out: crafting, cooking, farming for resource gathering, sending inhabitants on expeditions, etc...


The Cities of Crimson Desert

On his journey across the continent of Pywel, Kliff will encounter numerous inhabited settlements, from small villages to large cities. In these places, all typical RPG activities can be performed: crafting equipment and weapons, synthesizing alchemical compounds, cooking, purchasing assorted items, etc... There will also be citizens willing to assign quests of various types.

Crimson Desert will therefore offer a very varied, but also very standard, sample of "social" experiences—nothing that hasn't been seen repeatedly in RPGs. Kliff can also behave maliciously and antagonize the local population, who might decide to attack him. His misdeeds could cost him a fine, or worse, a period of detention.


The "Life in Pywel" Trailer