Nuova release per Generation Arena

di

WireHead Studios ha rilasciato la seconda versione del mod per Quake III Generation Arena che aggiorna il mod alla versione 99B. Ecco in dettaglio le features della nuovo mod già disponibile sul nostro download:



• Jumppad physics for Doom modified to better handle his reduced air control.
• Knife not sparking against walls fixed.
• Knife causing smoke when stabbing players fixed.
• Slipgate axe not leaving particle impacts fixed.
• Stepslide issue causing Teleporters to weld Strogg's feet to the floor fixed.
• Stepslide issue causing Strogg to not be able land on the ledge on q2dm2 after hitting the bounce pad fixed.
• Strogg's water exit fixed. Strogg now exits water like any other class.
• Napalm cloud not doing self damage in teamplay with FF off fixed.
• Torch no longer sets fellow team mates on fire with FF off fixed.
• BFG10K laser drawing to predicted client from same team member with FF off fixed.
• Torch fired underwater spawning flame clouds at 0,0,0 on the map fixed.
• Doom bullet weapons not leaving marks fixed. Changed Doom's particle effects to smoke puffs.
• Cg_autoswitch attempting to switch Doom to the plasma rifle instead of the heavy chaingun when you run over a railgun fixed.
• Strogg grenade explosion rendering a giant blast on the floor fixed.
• Weapon grapple crashing the game to the console with a "cvar update: handle out of range" error when fired fixed. This was a Quake 3 compiler issue.
• Denied sound playing when someone grabs a tech and you already have one fixed.
• Icons for all classes except ARENA were visible through walls with simple items. Shader problem. Fixed.

List of Changes

General
--------------------------------------------

• Excessive spindown delays for modem players fixed for hyper, plasmagun, and Strogg chaingun.
• Excessive refire delay for modem players fixed for hand grenades.
• Weapons not being selectible during spindown fixed.
• CG_autoswitch no longer switches to guns you don't have.
• CG_autoswitch no longer switches you if you're holding attack down when you run over a weapon.
• Projectiles firing without a muzzle flash on spindown weapons immediately following a spindown fixed.
• Muzzle flashes not showing or playing sounds on non-predicted clients (players other than you) fixed.
• Quad sound on other clients not playing fixed.
• New and improved code handling for patterned hitscan weapons.
• Fixed issue with jumppad physics states not being communicated to the server from the client.
• Armor showing as red or yellow still when you were completely out has been fixed.
• Map-based plasma shooters spawning napalm has been fixed.

• Weapon icons in the HUD for teamplay now draw the proper class icons.
• Weapon icons now display properly for each class in Simple Items mode.
• Note: Ammo icons still show Arena class ammo pickups, same as the 3d models at present.
• Misspelling of Disruptor Shield fixed.

• Precached all powerups and ammo models so that the "drop" command works properly.
• Lost Soul of Vengeance can now be shot down with hitscan weapons.
• Missing shader on the Lost Soul's explosion fixed.
• In-game Player Generations menu showing Slipgate when Gladiators class selected fixed.

• Techs not freeing entities on an empty server fixed. (Crashing Bug)
• Tech effects not properly playing and rendering on the client fixed.

• Berserker health boost level fixed.
• "Phantom Gravity" bug for projectiles fixed.


Class-based
--------------------------------------------

Earth
-----
• Earth backpack pickup bug fixed.
• Earth sniper rifle echo noise removed.
• Earth sniper rifle hiss while online fixed.
• Earth single gat spread tightened.
• Earth single and Dualgats no longer cause excessive lag.
• Earth luger damage lowered and accuracy increased
• Earth mortar refire rate lowered slightly.
• Earth mortar initial ammo pickup lowered to 5 from 10.
• Massive recode to Napalm Launcher.
• New stream effect on Napalm Launcher.
• Napalm burning damage giving credit to the wrong client fixed.
• Napalm launcher underwater effect fixed.
• Added new particle effects to Earth weapons.
• Added viewkick to Sniper Rifle and Mortar.
• Added impressive award for consecutive sniper rifle hits, ricochets, or combinations of either.


Doom
----
• Doom's air control has been reduced.
• Slight increase to the base movement speed.
• Added a delay for Doom to jump again after landing. Doom also can no longer strafe-jump.
• Doom SSG excessive knockback fixed.
• Doom Plasma rifle knockback slightly increased.
• Doom 12 Gauge knockback slightly increased.
• Doom now picks up a chaingun instead of plasma rifle for any railgun that's on a level, and slugs now convert to bullets instead of cells.
• Doom chaingun and pistol damage lowered.
• Doom Chaingun "double firing" added.
• Added initial 2 shot accuracy to Doom chaingun.
• Added initial shot accuracy to Doom pistol.
• Doom fist attack not animating from first person while online fixed.
• Doom health counting down from over 100 fixed.
• Doom chainsaw excessive lag generation fixed.
• Doom chainsaw range shortened and damage cycle slowed.
• Doom initial Rocket Launcher ammo pickup lowered to 5 from 10.
• Added puffs to Doom weapon impacts.
• Improved the BFG9000 damage spread and hit detection.
• Sprite graphics on the Doom plasma rifle less blinding and better effects.
• Doom weapon switching for chainsaw/fist and Combat Shotgun/12 Gauge not selecting properly after a respawn fixed.
• Doom rocket splash radius reduced and splash damage increased. Be careful around those walls, Doom Warrior!

Slipgate
--------
• Slipgate axe hit sounds correctly play now.
• Slipgate falling damage fixed.
• Slipgate rocket speed lowered.
• Slipgate armor pickup adjusted.
• Slipgate nailgun spread tightened.
• Slipgate Nail speeds increased.
• Slipgate grenade bounce physics improved.
• Slipgate shaft discharge prediction problem fixed. Was worse with pent and infinite ammo.
• Improved jumppad physics for Slipgate.
• Slipgate rockets more visible.
• Slipgate nails more visible.
• Added new slipgate particles.
• Removed "Slipjumping" and improved the physics for Slipgate.

Strogg
------
• Improved physics for Strogg class, added Q2-style strafe-jumping, ramp jumping, and double jumps.
• All Strogg BFG damage values and ranges fixed.
• Added humiliation award for blaster kills.
• Strogg chaingun function converted to work like Q2.
• Strogg hyper function converted to work like Q2.
• Strogg grenade bounce physics improved.
• Added smooth BFG laser effects.
• Added improved BFG particle system.
• Player firing animations with hyper and chaingun improved.
• BFG lasers not drawing to the enemy team when friendly fire is off in a team game fixed.
• Strogg rockets more visible.
• Strogg chaingun excessive lag generation fixed.
• Added new particle effects to Strogg weapons.
• Strogg visual weapon kickup fixed.

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