PS6 More Powerful Than RTX 5080? The Math Doesn't Add Up
Rumors suggest around 52 active Compute Units, with frequencies between 2.6 and 3 GHz
Could the PlayStation 6 surpass the GeForce RTX 5080? Some estimates hypothesize a GPU of 68-80 TFLOPS for Sony's future console, but the calculations behind these figures seem to contain an error related to the AMD RDNA 5 architecture.
Rumors suggest around 52 active Compute Units, with frequencies between 2.6 and 3 GHz. Applying these parameters, the theoretical FP32 power would be between 34.6 and 39.9 TFLOPS, a considerable distance from the 80 TFLOPS that have been circulating.
Dual Issue Doesn't Double Performance Twice
The possible error concerns Dual Issue, a function that allows multiple operations per cycle. The disputed estimates would have already accounted for the doubling of FP32 operations, then applied the same increase again.
Even assuming 54 Compute Units and a frequency of 3.6 GHz, the result would reach approximately 49.8 TFLOPS. The RTX 5080 is indicated at 56.3 TFLOPS, but the comparison remains purely theoretical: the number of floating-point operations alone does not determine actual in-game performance. PS6 specifications have not been officially announced, and until a communication from Sony, these values remain estimates to be treated with caution, of course.