Una patch per DAOC

di Redazione Gamesurf
Come annuncia il sito ufficiale è stata rilasciata una patch di aggiornamento per Daoc, che porta il gioco alla versione 1.48B, che viene scaricata direttamente dall'autoupdate di Daoc.
Ecco la lista delle integrazioni e delle correzzioni attuate in questa nuova patch:
- This test version has a new character storage mechanism. Please be on the lookout for strangeness with player inventories, vaults, stats, names - basically anything involved with the saving or loading of characters. This new character server will, eventually, give CS the ability to more efficiently restore items/inventory/character records that have been lost due to crashes.

- When a Realm conquers a keep that is owned by a Guild, the keep will show only the new Realm's banners. There was a bug that kept the original Guild's banners on the keep even though a new Realm had conquered it. Of course when the Guild that led the siege claims the keep, that Guild's banner will then be displayed.

- Some extremely high level items required far too much money to repair. This has been fixed.

- You can no longer use siege equipment when dead.

- The /GC UPGRADE flags no longer resets when a server is rebooted.

- You can no longer enter stealth mode while mezzed.

- Previously, a player who used shift-rightclick to remove a Cleric's buff also removed that same buff from all other players with that buff cast by the same Cleric. This has been fixed.

- When a keep door is open and is repaired back up to 25%, it can now be closed. Previously it required a 100% repair.

- Guilds can now change their emblem only once. There is no time limit on this; it can be done any time after the guild emblem is initially selected - however, it can be done only once.

- Visibility checking should now work in all dungeons. Previously, monsters were not being targeted correctly for mages and archers in dungeons. This fixes a Pendragon-only bug.