Octopath Traveler 0: A Review of a Nostalgic 2D-HD JRPG

We analyze Square Enix's epic experience across eight travelers with deep turn-based RPG mechanics. Discover our final score.

di Manuel Le Saux
Segui Gamesurf su Google

Octopath Traveler 0 represents one of the most ambitious projects ever realized within Square Enix's HD-2D framework. While conceived as a prequel, the game is not a mere expansion of the story, nor a minor chapter designed to fill a gap between episodes, but rather a work that redefines the very identity of the series, elevating every strong point of the gameplay experience, such as the narrative structure, freedom of play, tactical depth, party management, city-building, and even the emotional involvement of what happens in the world. The choice to return to the origins of the universe of Orsterra allows the authors to unveil events and touch upon themes that were only hinted at in previous chapters, and it does so with surprising intensity.

The saga's trademark, its HD-2D style—that wonderful balance between pixel art and three-dimensional rendering—reaches one of its peaks in this new chapter. But what truly strikes is the maturity of the story's direction, the more dramatic tone, the player's choices influencing the narrative path, a depth of character evolution, and an incredibly open progression that allows missions and plots to be tackled in any desired order. Every element seems designed to offer a sense of freedom not seen in previous chapters.

Plot and Our Eight Travelers: An Atypical JRPG 

The plot of Octopath Traveler 0 begins with a traumatic event that serves as the emotional engine of the entire adventure: the destruction of the protagonist's home village and the assassination of their parents. It's a strong, though not original, opening that immediately centers on themes such as grief, loss, reconstruction, and the search for truth. This narrative choice not only creates empathy but defines the tone of the entire experience, which alternates moments of deep introspection with lighter ones, always with a consistent and credible emotional intensity.

One of the most original elements of the narrative plot and a true novelty for the saga is the possibility of rebuilding Wishvale, the protagonist's only remaining legacy. This is not the classic peripheral system seen in many RPGs: here, the rebirth of the village is a truly important and essential narrative component. Every reconstructed building, every new inhabitant welcomed, every reopened activity, all contribute to advancing the story, unlocking unique missions, relationships, events, and opportunities. The village becomes an extension of the protagonist themselves, a mirror of their emotional growth, and, in a sense, the true “second soul” of the adventure.

The narrative structure, as is tradition for the series, is not linear. Main and side quests can be tackled in any order, and the game world reacts dynamically to our actions. Characters we casually meet at the beginning of the adventure might become crucial later on, while seemingly marginal missions reveal unexpected and special connections. This freedom makes the story fundamentally modular yet cohesive; a tapestry of tales that come together to form one grand epic adventure.

The connection to Champions of the Continent, a mobile game released prior to this new chapter, is present but never intrusive. Despite being a technical prequel, Octopath Traveler 0 never feels subordinate to what has already been told; on the contrary, it significantly expands the lore of the universe, introducing new characters, new factions, and new areas that enrich the mythology of Orsterra, but without requiring any prior knowledge to be appreciated.


What is the Break and Boost Combat System? 

The gameplay of Octopath Traveler 0 skillfully blends the classic mechanics of the saga with innovations that expand both its strategic complexity and player engagement. Exploration maintains the typical structure of previous chapters, with cities, regions, and dungeons connected by incredibly detailed maps teeming with enemies and rich with characters to meet. However, the free progression of missions gives a sense of autonomy that had never been so pronounced in the series.

Path Actions return as a core mechanic, but here they are more integrated and impactful in the game world. Every social action, such as persuading, stealing, challenging, recruiting, and convincing, is not just a means to obtain useful items or information, but a fundamental piece that influences the protagonist's reputation and the reactivity of NPCs. The system of three influences (Power, Wealth, Fame) precisely determines what we can and cannot do, and encourages the player to build a consistent identity for their character.

Combat, based on the celebrated Break & Boost system, finds one of its best incarnations here. Enemies are more aggressive and equipped with new tactical abilities, such as hitting our party's secondary line or altering its formation. Managing eight characters simultaneously, with the ability to move them between the front and back lines, allows for refined strategies and battles that require constant analysis and strategy. Each party member has a specific role, and the combination of classes, abilities, and weapons opens up an impressive tactical variety.

A distinctive element is the management of Wishvale village, which not only serves as a narrative hub but also introduces a new level of management gameplay. Improving the village means unlocking shops, bonuses, missions, and even special allies. Every choice made in reconstruction has concrete repercussions on both the narrative path and the party's combat potential.

Overall, Octopath Traveler 0 offers deep, versatile, and perfectly balanced gameplay that values every minute spent in the world of Orsterra.


Path Actions: Interacting with the World of Orsterra 

The big novelty lies in the characterization of our alter ego: for the first time in the saga's history, it will be possible to create your own character from scratch.
We will have the opportunity to customize appearance, voice, character traits, and combat abilities, with direct consequences on interactions with the many characters we will meet during our journey.
It may initially seem like a minor change, but after just a few hours of gameplay, it becomes clear how significant it is, pushing us further into the heart of the story and making every quest truly unique.

In addition to the protagonist, the recruitable cast, with over thirty unlockable characters, is surprisingly varied, featuring figures who bring with them unique stories, relationships, and abilities.

The return of the series' eight iconic classes is accompanied by a more flexible and profound progression system. Each class can equip two weapons, all share a portion of basic abilities, and almost every skill can be learned a second time to become an equipable item for other team members, a mechanic we greatly appreciated.

The typical classes of the title—Warrior, Hunter, Cleric, Scholar, Dancer, Thief, Merchant, and Apothecary—have been rebuilt to better adapt to a larger and more dynamic party. These are joined by hybrid and rare classes that radically change the group's tactical possibilities.

The result is a system that encourages continuous experimentation between classes, without ever trapping the player in monotonous and rigid schemes.


2D-HD Graphics and Soundtrack: High-Definition Nostalgia 

HD-2D reaches one of its highest expressive levels in this chapter. The environments, already splendid in previous titles, now appear richer, more detailed, and dynamic. The lighting management is impressive, with rays of light filtering through the trees, shadows moving realistically through buildings, colors taking on soft and vibrant hues that change with the time of day.  The artistic direction by Naoki Ikushima offers a wider chromatic variety compared to previous chapters and impressive attention to light effects, especially during the alternation of day and night or in complex environments like forests and caves.

Character animations are much smoother, especially in combat, where particle effects give a significant impact to the most powerful abilities. Expressions, while maintaining the pixel art aesthetic, are surprisingly communicative. The revamped and more elegant interface manages to be clean and functional even in moments of greater tactical complexity.

Optimization is excellent: rapid loading times, fluid transitions, constant stability. It's a title that demonstrates how much HD-2D technology can still evolve without losing its identity. The game not only impresses visually but creates a unique atmosphere that perfectly accompanies the course of the adventure.

The musical accompaniment is extraordinary. Yasunori Nishiki returns to compose a soundtrack that alternates solemn pieces, melancholic melodies, epic battle themes, and more delicate motifs related to the reconstruction of Wishvale. Each area, each character, and every important moment possesses a precise sonic identity, capable of amplifying the emotional impact of what happens on screen.


The voice acting, in English and Japanese, is of the highest caliber, with mature and credible performances. The voices do not merely recite texts but convey the personality, humanity, fragility, and determination of each individual character. And it is precisely in the face of such quality that the true great flaw of Octopath Traveler 0 emerges: the complete absence of Italian text localization. With a story so rich in dialogue, nuances, and moral choices, the lack of Italian is a serious limitation, which risks making the title less accessible to many players.