WWE 2K26 Preview: Wrestling Gets More Brutal and Credible

We went to London to get an early look at the new title from 2K and Visual Concepts

di Claudio Magistrelli
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Last year, we concluded our review of WWE 2K25 by calling it “the pinnacle of the franchise's reconstruction journey.” So what do you do in such cases? In theory, you should enjoy the satisfaction of having done a good job, perhaps considering your work a point of arrival. In the video game industry, however, as we know, things work differently, and every success must be considered only the starting point for the next one. That's why we flew to London, to 2K's studios, to find out how WWE 2K26 aims to surpass itself. 

WWE 2K26 is almost ready: the new features

What we found ourselves facing was an almost final build of the game, although it was running on a dev kit, which just needs a clean-up of various glitches (we encountered a few, as always amusing) before reaching the shelves and hard drives of enthusiasts. The first thing that stands out is the retouching of the menu pages: it seems like a small detail, but it's a sign that Visual Concepts is slowly going to revise the game's core structure, without grand announcements, letting the details that emerge on the surface take center stage. Like the thumbtacks, rightly announced with pride by 2K a few weeks ago during the announcement of WWE 2K26: for those who have never approached the world of wrestling, it's difficult to understand what those tiny, sharp metallic stationery accessories represent. In the gesture of sadistically emptying the white cloth bag that contains them in the center of the ring, there is the implicit promise of the pain and blood that will flow onto the ring mat. 


Digitally replicating the behavior of so many tiny objects is not easy, yet Visual Concepts seems to have hit the mark on the first try: beyond a few minor glitches (known to the devs and already being resolved), it's impressive how the thumbtacks scatter haphazardly on the ground, but above all, how they credibly and convincingly pierce the polygonal bodies of the WWE Superstars, who writhe in pain after the sharp landing and even celebrate victory with bodies scarred by thumbtacks and trickles of blood to prove it. So, after adequately puncturing the backs of Roman Reigns and Seth Rollins as CM Punk in the opening match of the Showcase that took us back to the crazy WrestleMania 41 main event, happy as children at the idea of finally being able to replicate Mick Foley's matches with the right degree of authenticity, we dedicated ourselves to exploring the other modes, to delve as much as possible into the limited time available. Not before, however, registering another unexpected novelty (which perhaps we had missed during the announcements of recent days). The Showcase can be tackled in two ways: the classic one, with objectives that punctuate the matches, or a new gauntlet mode in which we will have to defeat all the opponents of this mode as CM Punk, one after the other, without breaks, cut-scenes or objectives of any kind (nor health recovery!). We gave up at the third match, but it will be worth exploring in the review phase, also because once we switched to standard progression, we were no longer able to re-access the gauntlet.

Into the Flames of Hell: WWE 2K26 Gameplay

After leaving cover star CM Punk and the staged celebration of his career (which will also include dream matches that never actually happened this year), our first contact with WWE 2K26 shifted to the rings of the new match types, starting without too much reverence with Inferno. This match type, inextricably linked to the historic rivalry between the “brothers” Kane and The Undertaker, is characterized by walls of flames around the ring that intensify as the conflict heats up: an on-screen indicator signals the intensity of the flames, and by pressing the right button at the right time with the right positioning, you can claim victory by throwing the unfortunate opponent into the scorching flames. In the case of the I Quit Match, another new feature in WWE 2K26, victory comes through a mini-game, similar to Chain Wrestling, where you have to stop an indicator moving within a circle on the correct segments to force your opponent to submit. 

Many additions were announced for this edition, and equally long was our race to test them all, although some, like those planned for MyRise or MyUniverse, will require more dedication than a few hours of testing. During our pilgrimage between one mode and another, however, we also stumbled upon some pleasant unannounced additions, such as the picture-in-picture that marks new ring entrances during the Royal Rumble or the presence of Abyss within the gigantic roster. Before moving on to the final considerations, we'll add just one more: finally, objects are highlighted when you are in a position to initiate an interaction, at least partially eliminating the classic risk of accidentally starting another action. 

March Madness

This year, the release date for WWE 2K26 is set for March 13th, a little later than usual: it's just a small detail, but it gives an idea of how tight the production cycle of an annual series is, divided for much of the year with the necessary support for the previous installment and concentrated in its most delicate phase in the few months before release. It's clear, therefore, that revolutions cannot be expected, at least not every 12 months.


Yet, beyond the announced novelties, all convincing so far from what we've been able to try, we left London with the impression that 2K and Visual Concepts are slowly and silently touching the game's core structure, from polygonal models to physical interactions, improving the overall quality of the experience with invisible, subtle interventions. In these few hours available, however, it was above all the stimuli passed through the headphones that conveyed the warmest and most realistic sensations, with new chants from the arenas and more on-point commentary. As with all things, it takes time, to improve, but also to evaluate the improvements: we'll read each other again soon for the WWE 2K26 review. In the meantime, don't try this at home.