EA Sports FC 27: Everything You Need to Know About EA's Soccer Game!

We've tried the new chapter of EA Sports: here's how gameplay, modes, and the on-field experience are changing

di Fabio Fundoni
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EA Sports FC 27: A New Football Adventure

While the future of the FIGC (Italian Football Federation) appears increasingly cloudy, amidst resignations, withdrawals, surprise appointments, and so on, there's only one way to console ourselves after yet another World Cup played without the Italian national team: read our preview of EA Sports FC 27! Thanks to Electronic Arts, we were able to attend the presentation of the most anticipated title for football lovers, so we can give you all the information we've accessed.

We remind you that EA Sports FC 27 will be released worldwide on September 25th, just in time to keep us company and console us upon returning from vacation. The title will be available on virtually all platforms on the market: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/, Nintendo Switch 2, and Nintendo Switch, with the latter having to forgo some content like the new The Grounds mode. As has been the case for years, the Electronic Arts development team has not rested on its laurels and promises innovations and improvements that seem to touch various elements of the game. But let's proceed step by step, and here's what we've managed to discover about FC 27! 

EA Sports FC 27: Gameplay Innovations 

One thing is clear: in recent years, those who worked on FC intelligently chose a path aimed at improving gameplay without revolutionizing it, and everything seems to continue along these lines. The audience for a title like this is simply boundless; just think that FC 26 sold approximately 10 million fewer copies


weeks after its launch. The reason for citing cold numbers is very simple: FC has a huge community that often doesn't hesitate to make its voice heard, reporting problems with their favorite game and providing important input to the development team. The same team intelligently continues to listen to gamer feedback. While we haven't yet been able to get our hands on the game, here's what emerges from the released information. The players' artificial intelligence is a focal point of the work done by the developers, both in attack and defense. It seems that a lot of attention has been paid to off-the-ball movements of attackers, who should attack space more than in the past, creating more elaborate running lines, both automatically and with player input. 

Our action itself seems to have a predominant importance compared to artificial intelligence, especially in the defensive phase. Apparently, the AI managing the defense will be less efficient compared to the actions we manage ourselves, so much so that if we learn to use our defenders properly, we can perform effective wide-ranging actions and intercept balls that, without our intervention, our CPU-controlled teammates will struggle to save. While waiting to try everything with a controller in hand, it's undeniable that this choice intrigues us greatly, especially because it will be necessary to understand how significant the difference in results will be between those who make the most of manual defense and those who leave more space for artificial intelligence. Among other things, it seems that players will try to prioritize interception actions aimed at keeping the ball and setting up a new play, rather than simply clearing the ball from a "hot" zone, but it's logical to think that in this case, the skills of the players used will count enormously. It should be noted that attackers will have more specific weight in ball control, so the defense might have a few more headaches in one-on-one situations.

Then there's space for corner kicks, which, in fact, needed a "refresh." Now the corner consists of two moments: one dedicated to the kick and trajectory, the other to the off-the-ball movements of players in the area. FC 27 promises much more freedom, allowing players to move into less guarded areas, creating an active "battle" between attackers and defenders. The idea is interesting, and in this case too, we are very curious to see how it will translate into real action, especially regarding the timing between the corner kick and the impact on the ball of the second touch. 

Among the various innovations, we also mention the management of dribbling in unbalanced situations. More talented players will be able to complete a dribble even when off-balance. We are very curious to see this mechanic in action, mainly because the most gifted champions are already difficult to counter in FC 26 and risk becoming even more unstoppable. Careful on-field testing will be needed to understand the real impact of this novelty. Furthermore, there has been a revision of shooting that should give more weight to headers (Haaland, wait for me, I'm coming) and to the choice of shot type based on position relative to the goal. In short, it seems that there is no shortage of innovations, and when we have the final version of FC 27 in hand, we will truly have a lot of material to test.