Sega cancels Super Game: GAAS no longer a priority

Fortunately, revivals of historical IPs are not in question

di Davide Tognon
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The phenomenon of games conceived as a service has undergone very rapid evolution in the last decade, driven by some sensational successes, capable of generating hundreds of millions, if not billions, in revenue. Attracted by the prospects of profit, many companies in the sector have plunged headfirst into so-called games as a service, learning however at their own expense that a failure can be very costly: we have seen an infinite number of titles cut just a few months after launch.


The Super Game cut is not painful

Today's prospects for GAAS are quite different from those of five years ago, which explains why a sector giant like Sega has changed its plans in this regard. At the time, the Japanese company announced Super Games, new gaming projects whose watchwords were global, online, transition to other media, and IP. With this initiative, the house of Sonic intended to give central importance to games conceived as a service, a purpose that, however, has now been shelved.


In the document relating to the last fiscal year, it is indeed specified that it was decided to cancel Super Game and to reduce the priority of free-to-play projects. Fortunately, this choice should not have a significant impact on either Sega or players: the Tokyo company will not have to incur extra costs to modify its plans, while future multiplayer titles like Jet Set Radio and Crazy Taxi are still regularly in development.