Grand Theft Auto VI will push PS5 to its limits, but only at 30 fps
Rockstar Games confirms cloud gaming on Xbox, limited to consoles
Grand Theft Auto VI has yet to be released, but it has already set a record on the PlayStation Store: it is the game that has received the most pre-orders in the history of the digital store. To meet the enormous demand, data pre-loading has been made available today, and concurrently, Rockstar Games has shared further information about its new, highly anticipated title.
GTA VI Features on PlayStation 5
In a message on its official website, the Rockstar Games team specifies (if there was any doubt) that they have pushed the PlayStation 5 hardware to its limits. The game will leverage the unique features of the Sony console, including adaptive triggers, haptic feedback, and the integrated speaker of DualSense, 3D Audio, and improved loading times from the SSD. The new trailer you see above illustrates these features.
However, such a massive open world comes at a price in terms of image refresh rate: GTA VI will target 30 fps. On its bigger sibling, PlayStation 5 Pro, Rockstar Games' title will utilize additional features such as PSSR upscaling and the application of Ray Tracing to shadows. Nevertheless, even on this console, the frame rate will be limited to 30.
GTA VI Confirms Cloud and Remote Play
Will GTA VI be playable via Xbox Cloud Gaming? Rockstar has finally given a positive answer to this question: however, the function will only be usable on Xbox Series X|S and One consoles (when streaming, the game will have the Series S version's settings). If you want to run the game on other devices, you will need to turn to remote play, which has been confirmed for both PlayStation and Xbox.